JoeAlter Shave and a Haircut v9.5v14 Linux/Win/MaOSX

文件大小: 66.1 mb

使用软件:Maya 2016,Maya 2016.5,Maya 2017

Joe Alter has released an updated (v12) Shave and a Haircut v9.5. This latest version of the hair grooming tool for Maya brings support for V-Ray 3.0+, new grooming tools, VP 2.0 integration from Maya 2015 and up, and adding multithreaded dynamics.

What’s new in version 9.5:

This is not a feature release, but an update for newer builds of Maya.

What’s new in version 9.0:

New Display Options
– Realtime GL Shading .
– VP 2.0 integration from Maya 2015
– MultiRes Hair Display in viewport ( Shaded Preview Mode)
– Interactive Texture Update
– Better instance grooming with live update and gl preview.
– pressure sensitive stylus and pressure slider
– Brush Intensity
MultiThreaded Dynamics.
– Support for Vray 3.0,3.1,3.2
– Vray rendering is 2x faster in 3.0+ over 2.4
– Full Support for Pixar RenderMan 20 + RIS
– New custom shader assignment for Renderman studio and RIS renders

About JoeAlter Shave and a Haircut. Joe Alter Shave and a Haircut is a plugin for Maya, that creates extra realistic hair and fur surfaces. With this, you can create furry animals, grasses, haircuts, mustaches and so on. And this is not only about extra rendering-realistic, but also extra dynamic-realistic hair/fur. Combining advantages from both Maya Fur and Maya Hair modules inside itself, JA S&H is a perfect decision for your production. It makes creating of haircuts much easier with much finer level of control and much less rendering time. S&H also MentalRay- and RenderMan-compatible, so you can create super-photorealistic renderings using with no additional compositing.
– Texture
Most all of Shave’s parameters respond to texture maps, (including dynamics properties). This can be very useful for increasing realism. They also respond to solid textures. There are no shader networks to create or attach, just dial the params and assign texture like any other Maya surface.
– Combing
In addition to texturing, Shave and a Haircut controls hair with several types of guides. From the moment you grow hair, you’re ready to start working. There is no setup to do before you can start getting visual results. Included in the plugin is an interactive combing suite of tools inside the Maya viewports and AE’s
You can also save off Maya presets (we render a preview for you), and even hairstyles and apply them to new objects, regardless of topology or UVs.
– Rendering
In addition to supporting various renders like Vray, Renderman, Mentalray and Arnold, which all have hair primitives, we also support the Maya render, which has no hair primitives. To do this we’ve written our own advanced multi-threaded render which we integrate with your maya scene’s own buffers automatically.
We also do some pretty cool stuff with voxels for the other renders which lets you render millions and millions of hairs with far less memory.
Our shader, the same shader for all of the renders, is a simplified version of Marschner paper with primary and secondary highlights, but easier to set up (no refraction index). For GI renders, all light modes are supported.
– Rigging/Dynamics
There is very little to rig with Shave. Surface grown hairs just follow the surface dynamically, you can even preview the dynamics by turning on live mode and shaking it around while you adjust parameters.
Maya’s dynamic forces affect shave guides directly, just re-run the cache.
We also have several different kinds of animation constraints that you can apply to any vertex on the chains.
– Simplicity
Shave’s interface is so simple and intuitive, you’ll spend more time setting up your license than you will setting up your first scene.

About Joseph Alter, inc. Alter, Founder and CEO of Joseph Alter, Inc, patented his invention in 2000 under the title, “Hair generation and other natural phenomena with surface derived control volumes in computer graphics and animation.” It’s the only patent Alter holds. The technology, which Alter dubs “Shave and a Haircut,” can also be used to generate lifelike grass, feathers and trees for films, commercials and games, and is employed in visual effects studios around the world. His customers include Pixar, Lucas Digital Ltd, Dreamworks SKG, Electronic Arts and Microsoft Games.

Product: JoeAlter Shave and a Haircut
Version: 9.5
Supported Architectures: x64
Language: english
System Requirements: Linux, Windows and OSX
Supported Operating Systems: The same OS for the version of software that you are using.
乔·奥尔特发布了最新的(v12)刮脸和发型v9.5。这个最新版本的美发工具为Maya带来了v – ray 3.0 +、新修饰工具、从Maya到2015的vv2.0集成,并增加了多线程的动态。




– 2015年Maya 2.0集成
-支持Vray 3.0,3.1,3.2
– Vray渲染在3.0 +超过2.4时更快
-全力支持皮克斯RenderMan 20 + RIS
– Renderman工作室和RIS渲染的新自定义着色器分配

关于JoeAlter刮脸和理发。Joe Alter刮脸和剪头发是Maya的一个插件,创造了额外的真实毛发和皮毛。有了这个,你可以创造出毛茸茸的动物,草,发型,胡子等等。这不仅是关于额外的渲染-现实,而且是额外的动力-现实的毛发/毛皮。结合Maya Fur和Maya Hair模块本身的优点,JA S&H是您生产的一个完美的决定。它使得创建发型更容易,更精细的控制和更少的渲染时间。S&H也有MentalRay -和renderman – compatible,所以你可以在没有额外的合成的情况下创造出超级逼真的渲染。
除了贴图、刮脸和理发,还用几种类型的指南来控制头发。从你长头发的那一刻起,你就可以开始工作了。在你开始获得视觉效果之前没有设置。插件中包含的是一组交互式的工具,这些工具包含在Maya viewports和AE中
– – – – – -呈现

约瑟夫·奥尔特(Joseph Alter)公司的创始人兼首席执行官约瑟夫·奥尔特(Joseph Alter)在2000年获得了他的发明专利,他的发明是“头发的产生和其他自然现象,在计算机图形和动画中得到了表面的控制量”。这是唯一的专利变更。这项技术可以用来制作电影、商业广告和游戏,也可以用来制作栩栩如生的草、羽毛和树木,并在世界各地的视觉特效工作室中使用。他的客户包括皮克斯(Pixar)、卢卡斯数码(Lucas Digital Ltd .)、梦工厂(Dreamworks SKG)、电子艺界(Electronic Arts)和微软(Microsoft)游戏。


链接: 密码: 6x4s