JoeAlter Shave and a Haircut v9.5v14 Linux/Win/MaOSX

文件大小: 66.1 mb

使用软件:Maya 2016,Maya 2016.5,Maya 2017

Joe Alter has released an updated (v12) Shave and a Haircut v9.5. This latest version of the hair grooming tool for Maya brings support for V-Ray 3.0+, new grooming tools, VP 2.0 integration from Maya 2015 and up, and adding multithreaded dynamics.

What’s new in version 9.5:

This is not a feature release, but an update for newer builds of Maya.

What’s new in version 9.0:

New Display Options
– Realtime GL Shading .
– VP 2.0 integration from Maya 2015
– MultiRes Hair Display in viewport ( Shaded Preview Mode)
– Interactive Texture Update
Groming
– Better instance grooming with live update and gl preview.
– pressure sensitive stylus and pressure slider
– Brush Intensity
MultiThreaded Dynamics.
Rendering
– Support for Vray 3.0,3.1,3.2
– Vray rendering is 2x faster in 3.0+ over 2.4
– Full Support for Pixar RenderMan 20 + RIS
– New custom shader assignment for Renderman studio and RIS renders

About JoeAlter Shave and a Haircut. Joe Alter Shave and a Haircut is a plugin for Maya, that creates extra realistic hair and fur surfaces. With this, you can create furry animals, grasses, haircuts, mustaches and so on. And this is not only about extra rendering-realistic, but also extra dynamic-realistic hair/fur. Combining advantages from both Maya Fur and Maya Hair modules inside itself, JA S&H is a perfect decision for your production. It makes creating of haircuts much easier with much finer level of control and much less rendering time. S&H also MentalRay- and RenderMan-compatible, so you can create super-photorealistic renderings using with no additional compositing.
– Texture
Most all of Shave’s parameters respond to texture maps, (including dynamics properties). This can be very useful for increasing realism. They also respond to solid textures. There are no shader networks to create or attach, just dial the params and assign texture like any other Maya surface.
– Combing
In addition to texturing, Shave and a Haircut controls hair with several types of guides. From the moment you grow hair, you’re ready to start working. There is no setup to do before you can start getting visual results. Included in the plugin is an interactive combing suite of tools inside the Maya viewports and AE’s
You can also save off Maya presets (we render a preview for you), and even hairstyles and apply them to new objects, regardless of topology or UVs.
– Rendering
In addition to supporting various renders like Vray, Renderman, Mentalray and Arnold, which all have hair primitives, we also support the Maya render, which has no hair primitives. To do this we’ve written our own advanced multi-threaded render which we integrate with your maya scene’s own buffers automatically.
We also do some pretty cool stuff with voxels for the other renders which lets you render millions and millions of hairs with far less memory.
Our shader, the same shader for all of the renders, is a simplified version of Marschner paper with primary and secondary highlights, but easier to set up (no refraction index). For GI renders, all light modes are supported.
– Rigging/Dynamics
There is very little to rig with Shave. Surface grown hairs just follow the surface dynamically, you can even preview the dynamics by turning on live mode and shaking it around while you adjust parameters.
Maya’s dynamic forces affect shave guides directly, just re-run the cache.
We also have several different kinds of animation constraints that you can apply to any vertex on the chains.
– Simplicity
Shave’s interface is so simple and intuitive, you’ll spend more time setting up your license than you will setting up your first scene.

About Joseph Alter, inc. Alter, Founder and CEO of Joseph Alter, Inc, patented his invention in 2000 under the title, “Hair generation and other natural phenomena with surface derived control volumes in computer graphics and animation.” It’s the only patent Alter holds. The technology, which Alter dubs “Shave and a Haircut,” can also be used to generate lifelike grass, feathers and trees for films, commercials and games, and is employed in visual effects studios around the world. His customers include Pixar, Lucas Digital Ltd, Dreamworks SKG, Electronic Arts and Microsoft Games.

Product: JoeAlter Shave and a Haircut
Version: 9.5
Supported Architectures: x64
Language: english
System Requirements: Linux, Windows and OSX
Supported Operating Systems: The same OS for the version of software that you are using.
下面的译文仅作参考(请以上面的英文说明为准)
乔·奥尔特发布了最新的(v12)刮脸和发型v9.5。这个最新版本的美发工具为Maya带来了v – ray 3.0 +、新修饰工具、从Maya到2015的vv2.0集成,并增加了多线程的动态。

9.5版的新版本:

这不是一个功能版本,而是一个更新的玛雅版本。

9.0版本的新版本:

新显示选项
-实时GL阴影。
– 2015年Maya 2.0集成
-在viewport(阴影预览模式)中多分辨率的头发显示
——互动结构更新
grom
-更好的实例修饰,使用实时更新和gl预览。
-压敏触头和压力滑块
——刷强度
多线程的动态。
呈现
-支持Vray 3.0,3.1,3.2
– Vray渲染在3.0 +超过2.4时更快
-全力支持皮克斯RenderMan 20 + RIS
– Renderman工作室和RIS渲染的新自定义着色器分配

关于JoeAlter刮脸和理发。Joe Alter刮脸和剪头发是Maya的一个插件,创造了额外的真实毛发和皮毛。有了这个,你可以创造出毛茸茸的动物,草,发型,胡子等等。这不仅是关于额外的渲染-现实,而且是额外的动力-现实的毛发/毛皮。结合Maya Fur和Maya Hair模块本身的优点,JA S&H是您生产的一个完美的决定。它使得创建发型更容易,更精细的控制和更少的渲染时间。S&H也有MentalRay -和renderman – compatible,所以你可以在没有额外的合成的情况下创造出超级逼真的渲染。
——结构
大部分剃须的参数都对纹理贴图做出响应(包括动态特性)。这对于增加现实主义是非常有用的。它们也会对固体纹理做出反应。没有创建或附加的着色网络,只需拨动这些参数并指定纹理,就像其他Maya表面一样。
——梳理
除了贴图、刮脸和理发,还用几种类型的指南来控制头发。从你长头发的那一刻起,你就可以开始工作了。在你开始获得视觉效果之前没有设置。插件中包含的是一组交互式的工具,这些工具包含在Maya viewports和AE中
您还可以保存Maya预置(我们为您呈现一个预览),甚至是发型,并将它们应用到新对象上,不管拓扑还是UVs。
– – – – – -呈现
除了支持Vray、Renderman、Mentalray和Arnold这些都有头发原语的渲染器之外,我们还支持没有头发原语的Maya渲染。为了做到这一点,我们编写了自己的高级多线程渲染,我们可以自动地与您的maya场景的缓冲区进行集成。
我们还用voxels做一些非常酷的东西,它可以让你用更少的内存来呈现数以百万计的头发。
我们的着色器,对于所有的渲染都是相同的材质,是Marschner文件的简化版本,主要和次要的高亮显示,但是更容易设置(没有折光索引)。对于GI渲染,所有的光模式都被支持。
-操纵/动力学
几乎没有什么东西可以用来修面。表面生长的毛发仅仅是动态地跟随表面,你甚至可以通过打开活动模式来预览动态,并在调整参数的时候晃动它。
Maya的动态力直接影响剃须器,只需重新运行缓存。
我们也有几种不同类型的动画约束,你可以应用到链上的任何顶点。
——简单
剃须的界面是如此简单和直观,你将花费更多的时间设置你的许可,而不是你将设置你的第一个场景。

约瑟夫·奥尔特(Joseph Alter)公司的创始人兼首席执行官约瑟夫·奥尔特(Joseph Alter)在2000年获得了他的发明专利,他的发明是“头发的产生和其他自然现象,在计算机图形和动画中得到了表面的控制量”。这是唯一的专利变更。这项技术可以用来制作电影、商业广告和游戏,也可以用来制作栩栩如生的草、羽毛和树木,并在世界各地的视觉特效工作室中使用。他的客户包括皮克斯(Pixar)、卢卡斯数码(Lucas Digital Ltd .)、梦工厂(Dreamworks SKG)、电子艺界(Electronic Arts)和微软(Microsoft)游戏。

产品:JoeAlter刮脸和理发
版本:9.5
支持架构:x64
语言:英语
系统要求:Linux、Windows和OSX
支持的操作系统:与您正在使用的软件版本相同的操作系统。

下载链接/百度网盘
链接: https://pan.baidu.com/s/1bpyep4r 密码: 6x4s