Reallusion 3DXchange 7.x Pipeline

With 3DXchange Pipeline, you can import and export all types of 3D assets, including static objects, animated props, skin-bone rigged characters, and motion files. You can also repurpose them with output options tailored for Unity, Unreal, Maya, Blender, Cinema 4D or Daz Studio. This makes iClone a universally essential tool for both game design and CG workflow.

Character Conversion
Utilizing the built-in characterization panel in 3DXchange, you can convert external characters into iClone via FBX format quickly and easily. The newly converted characters will then be compatible with thousands of iClone motion files, as well as powerful motion tools like Body Puppet, MixMoves, and motion capture. Animate any character from Daz, Maya, 3DS Max, Mixamo, and others in a heartbeat!

Prop Conversion
3DXchange provides all the tools you need to import and export 3D props. The Transform & Alighment tools allow you to quickly rotate and resize the imported model with the correct scale and axis parameters. The Pivot tools help you to set a custom pivot point that controls the object’s rotational behavior. The Group tool allows you to separate objects, edit model hierarchy, build parent-child node relations, rename objects, exclude unwanted parts, and output selected objects separately for improved animation capability later.

Motion Conversion
By converting external motion data into iClone via FBX/BVH format, you are able to bring in motion data from any external motion library, popular motion editing tools, or even life-like motion capture for use with your iClone standard characters. This motion data can also be further edited or refined using iClone’s powerful Human IK motion editing tools.

Facial Setup
Imported characters can take advantage of iClone’s powerful facial animation tools too! 3DXchange supports all types of talking characters, allowing you to enrich your scene with more professional character assets that are more expressive with rich facial animation, regardless of whether or not the character was designed using a facial bone rig or facial blend shapes.

Direct In/Out in iClone
To further simplify the pipeline process, several critical import and export features have been implemented directly inside iClone 7, including the highly anticipated batch FBX export which allows you to export characters, props, and cameras all at once. iClone 7 can now also bring in multiple morphs from OBJs for organic morph animations.

System Requirements:
– Win 7 SP1 / 8 / 10
– Note: 3DXchange 7 is only compatible with iClone 7, there is no backwards compatibility.

使用3DXchange管道,您可以导入和导出所有类型的3D资产,包括静态对象、动画道具、皮肤骨骼操纵字符和运动文件。你也可以通过为Unity、Unreal、Maya、Blender、Cinema 4D或Daz Studio定制的输出选项来重新定位它们。这使得iClone成为游戏设计和CG工作流的通用工具。

利用3DXchange内置的特性面板,您可以快速轻松地将外部字符转换成iClone。新转换的字符将与数以千计的iClone运动文件兼容,以及强大的运动工具,如身体木偶、混合动作和动作捕捉。从Daz,Maya,3DS Max,Mixamo和其他人的心跳中激活任何角色!


通过FBX / BVH格式将外部运动数据转换为iClone,你就能从任何外部运动库、流行的运动编辑工具、甚至是像生命一样的动作捕捉中引入运动数据,从而与你的iClone标准字符一起使用。该运动数据也可以通过iClone的强大的人类IK运动编辑工具进一步编辑或改进。


直接在/ iClone
为了进一步简化管道流程,在iClone 7中直接实现了几个关键的导入和导出功能,包括备受期待的批量FBX导出,允许您同时导出字符、道具和相机。iClone 7现在也可以从OBJs中引入多种形态来制作有机的morph动画。

– Win 7 SP1 / 8 / 10
-注意:3DXchange 7只与iClone 7兼容,没有向后兼容性。
链接: 密码: guyf