3DMotive – Bust Sculpting in ZBrush Volume 1

教学时长:1小时27分钟 视频格式:MP4 (带工程文件)
Many 3D artists, even character artists, are often intimidated by the totality of what is required to create a believable character, either reaslitic or stylistic. Even more steer clear of trying to create believable human faces. Bust Sculpting in Zbrush is designed to show how easily one can produce an acceptable model by breaking down the overall view into more ‘bite sized’ areas of focus to allow one to concentrate only on that singular are before moving onto another area of focus. As the student progresses through this tutorial, they’ll learn more confidence in their skills by using fewer tools and some shortcuts to achieve an end result that will help inspire them to continue to tackle more opportunities by looking all the parts that make up the big picture first rather than trying to seehing the big picture and figure out how to proceed next. By using fewer brushes and some alphas, one can achieve quite alot in Zbrush.

下面的译文仅作参考(请以上面的英文说明为准)

许多3D艺术家,甚至是角色艺术家,都常常被要求创造一个可信的角色的整体所吓倒,这就是理性的或文体的。更不要试图创造可信的人脸。在Zbrush中,半身雕像的设计是为了展示一个人如何能轻易地将整体的观点分解成更“咬人”的区域,让一个人只专注于那个单数,然后再转移到另一个焦点上。随着学生的发展通过本教程,他们将在他们的技能学习更有信心通过使用更少的工具和一些快捷键来实现一个最终的结果,将有助于激励他们继续解决更多的机会通过所有的组成部分大局而不是试图seehing大局,找出如何进行下一步。通过使用较少的画笔和一些alphas,可以在Zbrush中实现相当大的效果。
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