Solid Angle 3ds Max To Arnold 1.2.903 for 3ds Max 2018

文件大小:23 MB
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.

– Integration with 3ds Max shapes, cameras, lights and shaders.
– Image Based Lighting support, including a state of the art physical sky.

– 3ds Max ActiveShade interactive rendering allows parameter changes to be rapidly previewed without interrupting your work.
– Support for AOVs & Deep EXR files.
– Defer the creation of geometry at render time with the Procedural placeholder nodes.
– Texturable Mesh lights.
– 3rd Party Arnold shader support.
– MAXtoA Cloud Rendering for stills and animations. Users can join the optional Autodesk ‘Render Pilot’ program, which now supports MAXtoA.

Requirements & Platforms

Compatible with Max 2018
Windows 7 and later
CPU with at least SSE 4.1
Arnold是一种先进的蒙特卡洛射线追踪器,它是为特征长度动画和视觉效果的要求而建造的。阿诺德最初与索尼影视公司合作开发,现在是他们的主要渲染对象,在全球300多家工作室中使用,包括ILM、Framestore、MPC、磨坊和Digic Pictures。阿诺德是《怪兽屋》和《多云》系列电影的主要演员,有机会将肉丸放在环太平洋和地心引力上。

-集成3ds Max形状,相机,灯光和阴影。
– 3ds Max ActiveShade交互渲染允许在不中断工作的情况下快速预览参数变化。
-支持AOVs & Deep EXR文件。
-第三方Arnold shader支持。
– MAXtoA云渲染的静态和动画。用户可以加入可选的Autodesk“Render Pilot”程序,该程序现在支持MAXtoA。


兼容Max 2018
Windows 7,后来
至少有SSE 4.1的CPU