SolidAngle Cinema 4D to Arnold v2.2.2.1 R17 to R19 Win

Arnold for Cinema 4D (or C4DtoA) provides a bridge to the Arnold renderer from within the standard Cinema 4D interface.

C4DtoA is now shipping with the latest Arnold 5.0 core.

Features

Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines.
Support for both native particles and Thinking Particles.
The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work.
Arnold Shading Network Editor, a node-based material editor.
A comprehensive list of shaders and utilities, including vertex maps and per-face materials.
Volume rendering with OpenVDB.
Deferred, render time generation of geometry with the Arnold procedural node.
Native linear workflow.
Team Render, including single-frame distributed rendering.
Support for third party plugins like X-Particles and Turbulence FD.

下面的译文仅作参考(请以上面的英文说明为准)

阿诺德的电影4 d(或C4DtoA)提供了一个桥阿诺德渲染器在标准电影4 d接口。

C4DtoA现在航运与最新的阿诺德5.0核心。

特性

C4D无缝集成:对象(实例、切割造型工具,发电机),MoGraph几何、头发和样条函数。
支持原生粒子粒子和思考。
最快的交互式渲染(IPR)的阿诺德插件,允许快速预览参数变化而不中断你的工作。
阿诺德材质网络编辑器,一个基于节点材质编辑器。
一个详尽的列表着色器和公用事业,包括顶点映射和每个面材料。
与OpenVDB体绘制。
递延,渲染时间代几何与阿诺德过程节点。
线性工作流程。
团队呈现,包括单帧分布呈现。
支持第三方插件FD x粒子和动荡。

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