Mograph-3ds max渲染器V-Ray终极教程 11月24日更新

Mograph-3ds max渲染器V-Ray终极教程 11月24日更新

教程时长18小时,附带项目文件,视频格式:mp4,语言:外语

Added 24th Nov 2017

10 What’s new in V-Ray 3.5
10 What’s new in V-Ray 3.6

This is our biggest course ever here at MographPlus.com and we spent almost four months working on this course.
In this course, in more than 18 hours, or 1083 minutes of high quality and academic video tutorials, we explore one of the most popular render engines which is V-Ray from Chaos Group.
Our “Ultimate Introduction to V-Ray for 3ds Max”, is without a doubt, the most detailed, high quality and academically approached course on V-Ray up to now.

The videos are categorized into 9 sections,
Section 1 : Introduction
In section one, we give you a general overview of V-Ray in 3ds max and its user interface.
Section 2 : Lighting
Section two will be all about lighting, we go through all the lights that V-Ray offers. We explore V-Ray Area light, Mesh and dome light, V-Ray sun and sky, IES light, we learn how to use standard 3ds max lights with V-Ray and learn about V-Ray lighting tools like V-Ray Light Lister.

We literally explain every single option, light and parameter, with practical examples and visualize how they work.

Section 3 : Global Illumination
In section three, we talk about Global illumination or indirect lighting, first we learn how light rays work in real world and how V-Ray Simulates the same behavior using global illumination, and then we start learning about all the GI engines that V-Ray has, like Brute force, Irradiance map and light cache. We learn how to use these engines in different lighting scenarios to produce the most realistic lighting possible.
We go through every single available parameter in the GI tab of V-Ray settings with actual examples. And finally learn how to render flicker-free animations with Global Illumination.

Section 4 : Image Sampling
Section four will be dedicated to the very core of V-Ray, which is image sampling, first we learn the basic concept, and then we learn about Bucket and progressive image sampler, Global DMC options, Image filters and Render masks.

Section 5 : Materials
Section five is all about V-Ray materials, and this is the longest section of the course and we spend more than 5 hours in 17 lessons, explaining all the materials and maps that V-Ray has to offer.
We start this section with V-Ray material or VRayMtl and as this is the most important V-Ray material, we spend more than one hour, explaining this material over five lessons.
Then we talk about Bump and displacement mapping, blend material, two-sided, subsurface scattering, skin, hair and CarPoint materials.
We learn about V-Ray override and wrapper materials, And finally go through all the remaining materials and maps that are included in V-Ray.

Section 6 : Camera
In the next section we learn about Cameras and camera effects in V-Ray, first we Explore Physical camera in depth, then we learn how to produce and adjust effects like Depth of field and motion blur, we learn about different camera types in V-Ray.
0601_Physical_Camera

Then we explain stereoscopic 3d rendering and lens effects like bloom and glare in V-Ray, And like other topics, after watching this section, you should be a master of handling your camera in V-Ray, because everything has been explained in extreme details and based on academic approach.

Section 7 : Render Settings
In the next section we go through the remaining render settings, first we learn about Color mapping and why it’s so important in forming your final render.Then we talk about V-Ray virtual frame buffer, global switches, environment roll-out and how to produce and adjust caustics effect in V-Ray.We also discuss about more technical and advanced settings in the settings tab of V-Ray.We learn how to use V-Ray RT to interactively render and adjust our scene in real time.
Then in the longest lesson of the course, we discuss and explain V-Ray Render elements or render passes, we go through all the render elements and learn how to generate different render elements and what each one adds to the final render, then we learn how to composite those render elements using an external application like After Effects.
And finally in this section we take a look at V-Ray quick settings which allows you to control the overall quality of your render in a very simple and user friendly interface.
DOF
NoDOF

Section 8 : Geometries
In section eight we learn about V-Ray geometries, including V-Ray Proxy, V-Ray Fur, section clipper and other geometries.

Section 9 : Atmospheric, Environment and Volumetrics
In the final section, we discuss Atmospheric and Volumetric effects in V-Ray, first we learn about V-Ray environment fig and explain all of its options using visual examples, then we learn about Aerial Perspective and Toon Render Effect.

And in the final lesson, we learn about V-Ray Volumetric Grid which allows us to import grid-based cache formats like OpenVDB and render them using V-Ray, first we learn the basics and after that we import several OpenVDB files and try to adjust their shaders and settings to produce some exciting explosion, fire and smoke effects.

下面的译文仅作参考(请以上面的英文说明为准)

2017年11月24日增加了

10个新V-Ray 3.5
10个新V-Ray 3.6

这是我们最大的课程在MographPlus.com和我们花了近四个月的时间创作了这门课程。
在本课程中,超过18个小时,或者1083分钟的高质量和学术视频教���,我们将探讨其中最流行的渲染引擎从混乱V-Ray组。
我们的“终极V-Ray 3 ds Max概论”,毫无疑问,是最详细,高质量和学术课程V-Ray。

视频分为9部分,
第一节:介绍
一节中,我们给你一个概述的V-Ray 3 ds max和它的用户界面。
第二部分:照明
第二部分将所有关于照明,我们经过V-Ray提供所有的灯。我们探索V-Ray区域照明、网格和顶灯,V-Ray太阳和天空,IES光,我们学习如何使用标准的3 ds max灯V-Ray和了解V-Ray照明工具如V-Ray光李斯特。

我们从字面上解释每一个选项,光和参数,用实际例子和想象它们是如何工作的。

第三节:全球照明
在第三节,我们讨论全球照明或间接照明,首先我们学习光线在现实世界中工作,如何使用全局照明V-Ray模拟相同的行为,然后我们开始学习所有V-Ray GI引擎,像蛮力,辐照度和光缓存地图。我们学习如何使用这些发动机在不同的照明场景照明生产最切合实际的想法。
我们经历的每一个可用的参数V-Ray GI选项卡的设置与实际例子。最后学习如何呈现无闪烁的动画与全球照明。

第四部分:图像采集
第四部分将致力于V-Ray的核心,这是图像抽样,首先我们学习的基本概念,然后我们了解桶和渐进图像采样器,全球DMC的选择,图像过滤器和渲染面具。

第五部分:材料
五节是关于V-Ray材料,这是最长的部分课程,我们花费超过5小时17课,解释所有的材料和地图V-Ray提供。
我们与V-Ray材料或VRayMtl开始本节,因为这是最重要的V-Ray材料,我们花一个多小时,解释这种材料在五课。
然后我们谈论凹凸和位移映射,混合材料,两面,地下散射、皮肤、头发和CarPoint材料。
我们了解V-Ray覆盖和包装材料,最后经过所有剩余材料和地图中包含V-Ray。

第六节:相机
在下一节中我们了解在V-Ray摄像机和照相机效果,首先我们探索物理深度相机,然后我们学习如何生产和调整影响景深和运动模糊,我们在V-Ray了解不同的相机类型。
0601年_physical_camera

然后我们解释立体3 d渲染和透镜效应在V-Ray布鲁姆和眩光,就像其他话题,看完这一节中,你应该是一个掌握V-Ray处理你的相机,因为一切都在极端的细节和解释基于学术方法。

第七节:渲染设置
在下一节中我们经历了剩下的渲染设置,首先我们学习颜色映射和为什么它是如此重要的形成最终渲染。然后我们谈论V-Ray虚拟帧缓冲,全球开关、环境转出以及如何生产和调整在V-Ray焦散线效果。我们也讨论更多的技术和先进的V-Ray settings选项卡的设置。我们学习如何使用V-Ray RT交互式实时渲染和调整我们的现场。
然后在最长的教训,我们讨论和解释V-Ray渲染元素或渲染,我们经历所有的渲染元素和学习如何生成不同的渲染元素和每一个增加了什么最后的渲染,然后我们学习如何组合这些元素渲染使用外部应用程序(如后效果。
最后在本节中,我们来看看V-Ray快速设置你可以控制你的总体质量呈现在一个非常简单的和用户友好的界面。
景深
NoDOF

第八部分:几何图形
8节中我们了解V-Ray几何图形,包括V-Ray代理,V-Ray皮毛,部分加密和其他几何图形。

第9节:大气、环境容量说明
在最后一部分,我们将讨论V-Ray大气和体积效应,首先我们了解V-Ray环境图使用视觉的例子和解释所有的选项,然后我们学习空中透视和卡通渲染效果。

最后一课中,我们学习V-Ray体积网格允许我们进口基于网格的缓存使用V-Ray格式OpenVDB和呈现它们,首先我们学习基础知识,之后,我们几个OpenVDB文件导入,试着调整自己的着色器和设置生产一些激动人心的爆炸、火灾和烟雾效果。

下载链接/百度网盘

链接: https://pan.baidu.com/s/1bRA44e 密码: g1nr