Mootools Polygon Cruncher Command Line v11.51 Win

The command line version is the easiest way to include an optimization process in your 3D pipeline.
Polygon Cruncher exposes all its features though the command line in order to batch your 3D assets from external processes. Using Polygon Cruncher Command Line allows to integrate 3D data simplification in your pipeline and to generate automatically LODs from your meshes or lighten your CAD or architectural scenes for easier sharing or real-time visualization.

The MagicCruncher option automatically determines the level of optimization offering the best compromise between visual quality and simplification.

Polygon Cruncher Command Line increases your productivity helping you to visualize complex projects or facilitating the publication of your assets on different media. Polygon Cruncher Command Line can be called on a local computer from the Windows Shell using a bat file or from a server.

All the switches are fully documented, and visual or textual log could be generated for validating the success of the process.

For Maya 3ds max and Lightwave

下面的译文仅作参考(请以上面的英文说明为准)

命令行版本是最简单的方法在三维管道中包含一个优化的过程。
克朗彻多边形公开其所有功能虽然为了批处理命令行3 d资产从外部流程。克朗彻使用多边形命令行允许将3 d数据简化管道和从你的网格自动生成的钟表或减轻你的CAD建筑场景更容易共享和实时可视化。

MagicCruncher选项自动确定水平的优化提供最好的视觉质量和简化之间的妥协。

克朗彻多边形命令行增加你的效率帮助您可视化复杂项目或促进的出版你的资产在不同的媒体。克朗彻多边形命令行可以呼吁本地计算机使用蝙蝠从Windows Shell文件或从服务器。

所有的开关都是完全文档化,视觉或文本日志可以为验证成功的生成过程。

适用于 Maya,3ds max ,Lightwave

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