Maya 2018 nCloth学习教程

教程时长 2小时40分,大小532MB,带项目文件,使用软件 nCloth,Maya 2018

Info: nCloth is a Maya toolkit that is used to simulate cloth and other dynamic surfaces for feature films and games.
This course explores the fundamentals of nCloth and basic character visual effects.
The instructor, David Feuillatre, is one of the early adopters of nCloth and uses it for his work on movies such as The Dark Knight. Follow along with David to learn about the history of visual effects, the technology of 3D simulation, and the basics of dynamics meshes, properties, and forces in nCloth. Learn how to set up collisions and add constraints, and master the nuances of nCloth design. In chapter four, David walks through a real-world project with nCloth: a physically realistic flag that flaps and flutters in the wind. The course closes with two challenge videos that allow you to practice your skills with nCloth, and compare David’s solutions with your own. Note: This course used Maya 2018,
but the cloth simulation principles and techniques shown apply to any software.

下面的译文仅作参考(请以上面的英文说明为准)

nCloth玛雅工具包,用于模拟布和其他动态表面的电影和游戏。

本课程探讨了nCloth原理和基本特征的视觉效果。
老师,是早期采用者之一大卫•Feuillatre nCloth和使用它的他的作品《黑暗骑士》等电影。
跟随大卫的历史了解视觉效果,3 d仿真的技术,和动态网格的基本知识,在nCloth属性和部队。
了解如何设置碰撞并添加约束,和掌握nCloth设计的细微差别。
在第四章,大卫与nCloth走过一个真实的项目:一个物理现实的国旗,襟翼和在风中飘扬。
课程结束,有两个挑战视频与nCloth允许你练习你的技巧,并比较大卫的用你自己的解决方案。
注意:本课程使用玛雅2018年,但显示的布料仿真原理和技术适用于任何软件

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