3D Coat v4.8.06 Win x64

Key Features:
– Possibility to attach Smart Materials to layers! Materials managing becomes even easier.
– Improved Curvature calculation. This is crucial for Smart Materials to be looking even more realistic.
– New Primitives in Retopo room: cylinder, torus, cube, ellipse, spiral, etc. We are getting closer and closer to a low-poly modeling!

– Possibility to change resolution of textures, attached materials will automatically be re-sampled!
– Smart Materials usage history.
– Render scene in Renderman. Yep, you heard it right!
– Proxy Slider. Set your proxy degree with an easy slider movement.

– Baking Scan. Paint baking depth with brush. Now you can define with an ease of a brush stroke how big the depth of scanning will be.
– 4K monitors support. Now UI elements and font size will automatically fit your screen resolution.
– Rotation mode quick switch – around Y or free rotation. See navigation panel.
Need both modes at hand? Now you have the quick swap.

Other Changes:
– Possibility to assign fixed bump to smart material, independent from pen radius and depth.
– If there are too many folders in materials/stencils etc, they will be represented as dropdown list.
– Correct displacement visualization in PPP approach.
– Correct displacement import, scaling coefficient correctly used.
– Warning about missing cache to avoid loosing cached volumes.
– Snapping with SHIFT – navigation to 45 degrees instead of 90.
– Pressing CTRL in UV preview window (in UV room) shows selected islands cycled to neighbour UV tiles.
– Possibility to store camera position in a preset.
– Gizmo appears even if one point of the transform cage selected.
– Custom render size restored in render room.
– Square alphas complete support, even older ones will act correctly.
– Possibility to change font size in Preferences->Theme.
– “File->Import multiple objects” to import multiple objects in diferent ways.
– Checkbox in Undercuts/Bas-relief to limit effect below the plane.
– Import AO with channel picking.
– Select all in Tweak room.
– Copy / Paste / Copy reference / To materials library in RMB menu.
– Find Sun button in parameters of additional lights in Render room.
– “Replace Depth” may be masked by other layer.
– Fill the entire layer with material dropped to history.
– Support of materials references (instances).
– Retopo via decimation in RMB menu.
– Divide blending corrected.
– Fill tool controls visible.
– Important! Depth blending along stroke.
– Additional options for masking in Angulator tool.
– “Divide” layer blending for the light compensation.
– Bigger resolution for Model->Alpha, little tapering to avoid jags.
– Possibility to bake light in light baking tool separately for each object in scene.

下面的译文仅作参考(请以上面的英文说明为准)

主要特点:
——把智能材料层的可能性!材料管理变得更容易。
——改进的曲率计算。这是智能材料的关键是看起来更加逼真。
——新原语Retopo房间里:圆柱,环面,立方体,椭圆,螺旋,等等。我们越来越接近低多边形建模!

——可能改变分辨率的纹理,附加材料将自动re-sampled !
——智能材料使用的历史。
——在Renderman渲染场景。是的,你听过吧!
——代理滑块。设置代理程度与一个简单的滑块运动。

——烤扫描。用毛刷油漆烘烤深度。现在,您可以定义一个笔触的缓解多大的深度扫描。
– 4 k显示器支持。现在UI元素和字体大小会自动适应屏幕分辨率。
-旋转模式快速切换在Y或自由旋转。看到导航面板。
需要两种模式的手吗?现在你有快速交换。

其他变化:
——可能性分配固定的肿块智能材料,独立于笔半径和深度。
——如果有太多的文件夹在材料/模板等,他们将被表示为下拉列表。
——正确的位移可视化在购买力平价方法。
——正确的位移进口、缩放系数正确使用。
——警告失踪缓存避免失去缓存卷。
——拍摄——导航转向45度,而不是90年。
——按下CTRL紫外线预览窗口(紫外线房间里)显示选择岛屿骑车去邻居紫外线瓷砖。
相机的位置存储在一个预设的可能性。
——小发明出现即使变换的笼子里选择一个点。
——自定义呈现规模呈现房间里恢复。
平方阿尔法完整的支持,甚至旧将正确地行动。
——可能改变字体大小在首选项- >的主题。
”——“文件- >导入多个对象导入多个对象的方式不同。
——在削弱了复选框/浅浮雕限制效应低于飞机。
——进口AO通道选择。
调整房间里——选择所有。
——/复制/粘贴/复制参考资料图书馆元菜单。
——找到太阳按钮在额外的灯光渲染参数的房间里。
——“取代深度”可能掩盖了其他层。
——整个层填充材料下降到历史。
-支持材料的引用(实例)。
通过大量毁灭——Retopo人民币菜单。
——分混合修正。
——填充工具控件可见。
– – – – – -重要!深度融合以及中风。
——附加选项的掩蔽角投影器工具。
——“鸿沟”层混合光补偿。
– >α-更大的分辨率模型,避免缺口逐渐减少。
——可能性烤光在烘焙工具为每一个对象分别的场景。

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