Vue Xstream 2016 R4 – Version 404061 Win

VUE xStream 2016 allows you to render your scenes in Stereo for Stills and Animations. Stereoscopic rendering is available for both panoramic (360° and 180°) and non-panoramic renders. Stereo renders are compatible with most of VUE’s Render Options, such as multi-pass or High Dynamic Range (HDR) for instance.

Interpupillary Distance is user defined (default: 6.4 cm) as well as final image layout (top/bottom or left/right). For maximum customization, VUE xStream 2016 offers 3 convergence modes for handling paralax: Parallel, Converged and Off-axis.

Stereo images and videos are automatically recognized by Stereo-compliant platforms (such as Youtube for instance) and can be played on stereo compliant devices such as Occulus Rift, HTC Vive, Nvidia 3DVision, Sony PSVR, Google DayDream, Google Carboard etc.

180 Degree VR Panoramas: Rendering in 360° can sometimes take a lot of computing resources. VUE xStream 2016 now offers VR180 Panoramic still and animation rendering, which in essence will render a 180° vertical and horizontal FOV of your scene. VR180 will be ideal to save some rendering time, for those instances where you don’t need to render what’s behind the camera!

Multi-Pass Rendering Improvements: Ideal for compositors, VUE xStream 2016 R4 offers optimized handling of semi-transparent materials to prevent background color to bleed within object mask color data. For instance, Cloud passes or tree leaves masks won’t show the sky in the background.

Additionally, you can now embed the alpha channel for each mask pass (when the output format supports it).

Path Tracer Renderer Improvements
The VUE Path Tracer now supports normal mapping.
You can specify the OpenCL devices that should be used for the Path Tracer: All Available Devices, GPU Devices Only, or CPU Devices Only.

Misc. UX/UI Improvements
VUE xStream 2016 now supports CPUs with more than 64 cores on Windows.
Improved 4K/HiDPI display compatibility.
Adds support for Maya 2018 (MentalRay and VRay – incl. viewport 2.0) and Cinema 4D R19.
Better responsiveness and faster computation of Procedural Terrain within the Terrain Editor.
Alembic compatibility updated to version 1.7.3.


VUE xStream 2016允许你渲染场景的立体照片和动画。都可以使用立体呈现全景(360°和180°)和non-panoramic呈现。立体呈现兼容大多数VUE的渲染选项,如多次或高动态范围(HDR)为例。

瞳孔间的距离是用户定义的(默认值:6.4厘米)以及最终的图像布局(上/下或左/右)。最大的定制,VUE xStream 2016提供3收敛模式处理视差:平行,聚合和离轴。

立体图像和视频会自动被Stereo-compliant平台(例如Youtube等),可以在立体兼容的设备,如Occulus裂谷,HTC万岁,Nvidia 3 dvision,索尼PSVR,谷歌做白日梦,谷歌纸板等。

180度虚拟现实全景记录:呈现在360°有时会需要大量的计算资源。VUE xStream 2016现在提供VR180全景仍然和动画渲染,实质上会呈现一个180°垂直和水平视场的你的场景。VR180将理想节省一些渲染时间,对于那些情况你不需要渲染的背后是什么相机!

多遍渲染改进:适合排字工人,VUE xStream 2016 R4提供半透明材料的优化处理,防止背景颜色对象面具颜色数据内流血。例如,云经过或树叶面具不会显示天空背景中。



混杂。用户体验/ UI改进
VUE xStream 2016现在支持Windows上的具有64多个内核的cpu。
改进的4 k / HiDPI显示兼容性。
增加了支持玛雅2018(MentalRay和VRay -包括视窗2.0)和电影4 d R19。