CGSociety – poly雕刻-学习在任何软件中创建任何3D形式

教学时长:8周 视频格式:MP4
Ara Kermanikian returns to CGWorkshops with “Polysculpting “, and 8 week, fully mentored workshop teaching his method of creating any 3D form you could possibly imagine, in any software you choose

Workshop Intro
Polysculpting Workflow
The Alpha Mesh and 3D Geometry
The organized 3D mesh
Detecting Common Modeling Problems
3D modeling methods – primitives
Box and Edge Modeling
Dynamesh qRemesher Remesh and Booleans
Shadowbox Modeling
ZSpheres and Curve Brushes
Kit Bashing and Insert Mesh Brushes
Insert Mesh Curve Brush
UV Basics
Creating UVs for Human Model – part 1
Creating UVs for Human Model – part 2
Creating UVs for a hard surface model
Ptex
UV Issues
Mirror Mirror
Topology for Sculpting
Topology for Animation
Retopology – part 1 – Dynamesh qRemesher and Projection
Retopology – part 2 – ZSphere Retopology, Topolgy Brush, Nex and Topogun
Topology Considerations for a Human Mesh
Polysculpting a Human Male Alpha Mesh – Blocking in the Body
Polysculpting a Human Male Alpha Mesh – Hands and Feet
Polysculpting a Human Male Alpha Mesh – Adding Loops and Modeling the Head
Polysculpting a Human Male Alpha Mesh – Connecting the Head and Sculpting
Polysculpting a Human female Alpha Mesh

下面的译文仅作参考(请以上面的英文说明为准)
Ara Kermanikian回到cgworkshop的“多雕塑”,和8周,完全指导的工作室教授他的方法,创造任何你可以想象的三维形式,在任何你选择的软件

车间介绍
Polysculpting工作流
阿尔法网格和三维几何
有组织的3 d网格
检测常见的建模问题
3D建模方法——原语
盒子和边缘建模
她的莱梅什和布尔斯
含糊其辞的建模
封闭曲线和刷子
敲打和插入网刷
插入网格曲线刷
紫外线基础知识
为人类模型创建UVs -第1部分
为人类模型创建UVs -第2部分
为硬面模型创建UVs
Ptex
紫外线的问题
魔镜魔镜
拓扑用于雕刻
拓扑的动画
重拓扑-第1部分- Dynamesh qRemesher和投影
重新拓扑-第2部分- ZSphere拓扑,Topolgy Brush,Nex和Topogun
对一个人网格的拓扑考虑
一个人的男性阿尔法网格-阻塞在身体
一个人的男性阿尔法网格-手和脚
一个人的男性阿尔法网格-添加循环和建模的头部
多雕一个人类男性的阿尔法网格-连接头部和雕刻
一个人类女性的阿尔法网格
下载链接/百度网盘
链接: https://pan.baidu.com/s/1mhBJCGK 密码: 8iat